Unreal Engine C++ Developer Class Progress Tracker Day 3

Victoria
1 min readOct 12, 2020

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Unreal has its own C++ types.

For strings, we need to use FString instead.

Instead of using int, we will use int32

Encoding using TEXT() macro:

Example of TEXT() macro

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Victoria
Victoria

Written by Victoria

"What if I fall?" "Oh my darling, but what if you fly?"

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